using UnityEngine;

public enum XBoneNogType
{
    None = 0,
    RHand = 1,
    LHand = 2,
    Hit = 3,
    RFoot = 4,
    LFoot = 5,
    Center = 6,
    Head = 7,
    Pelvis = 8,
    RElbow = 9,
    LElbow = 10,
    RKnee = 11,
    LKnee = 12,
    RWeapon = 13,
    LWeapon = 14,
    REye = 15,
    LEye = 16,
    Reserve1 = 17,
    Reserve2 = 18,
    Reserve3 = 19,
    LShoulderArmor = 20,
    RShoulderArmor = 21,
    LUpperArm = 22,
    RUpperArm = 23,
    LForearm = 24,
    RForearm = 25,
    Spine = 26,
    Spine1 = 27,
    Spine2 = 28,
    LThigh = 29,
    RThigh = 30,
    LCalf = 31,
    RCalf = 32,
    Shape = 33,
    DummyHead = 34,
    DummyFoot = 35,
    DummyHandL = 36,
    DummyHandR = 37,
    DummySword = 38,
    DummyBack = 39,
    WeaponShieldL = 40,
    WeaponShieldR = 41,
    Renderer = 42,
    WeaponMount = 43,
    Bullet = 44,
    FireL = 45,
    FireR = 46,
    All = 47,
};
